This project has received funding from the European Research Council (ERC) under the European Union’s H2020 ERC-ADG programme (grant agreement No 695528)


October 2019

Zagal J. P., Debus M.S., Cardona-Rivera R.E. (2019). On the Ultimate Goals of Games: Winning, Finishing, and Prolonging. In Proceedings of the Philosophy of Computer Games Conference, St. Petersburg, Russia.

September 2019

Aarseth, E., Günzel S. (2019). Ludotopia. An antology with 11 contributions. In press, Transcript

June 2019

Ferguson, C. J., Bean, A., M., Nielsen, R. K. L., & Smyth, M. P. (2019). Policy on unreliable game addiction diagnoses puts the cart before the horse. Psychology of Popular Media Culture. In press.

August 2018

Jørgensen, IKH. (2018). “Media and Games. An Intermedia Framework.” In: FDG ’18 Proceedings of the 13th International Conference on the Foundations of Digital Games: Malmö, Sweden.

July 2018

Blom, J.H. (2018). “Overwatch as a Shared Universe: Game Worlds in a Transmedial”: DiGRA, Turin (Italy).

Garbarczyck, P. & Nielsen, R.K.L. (2018). “Are Lootboxes Gambling? Random Reward Mechanisms in Video Games,” Presented at Digital Games Research Association Conference Proceedings 2018 – Università di Torino: Turin, Italy.

April 2018

Grabarczyk, P., (2018), SNES – Not so “Super,” After All [review of Dominic Arsenault’s Super Power, Spoony Bards, and Silverware. The Super Nintendo Entertainment System], Game Studies, vol.18 issue 1.

October 2017

Bean, A. M., Nielsen, R. K. L., Rooij, A. J. van, & Ferguson, C. J. (2017). Video Game Addiction: The Push to Pathologize Video Games. Professional Psychology: Research and Practice.

August 2017

Michael S. Debus (2017). “Metagames: On the ontology of games outside of games.” In Proceedings of the 12th International Conference on the Foundations of Digital Games (p. 18). ACM.

May 2017

Aarseth, E. (2017). “Spec Ops: The line between player and spectator in ludic entertainment,” Presented at Spectating Play – 13th Annual Game Reserach Lab Spring Seminar, Tampere University: Tampere, Finland.

March 2016

Debus, M. S. (2016). “Video Game Navigation: A Classification System for Navigational Acts.” Replay, 3(1), 29-46.