This project has received funding from the European Research Council (ERC) under the European Union’s H2020 ERC-ADG programme (grant agreement No 695528)

Publications


December 2020

Grabarczyk, P. (2020). The past through stereoscopic lenses. Video games nostalgia in virtual reality. In Przegląd Kulturoznawczy, 2(44).

October 2020

Nielsen, R.K.L., & Hanghøj, T. (2020). ”eSports Skills are People Skills.” In Proceedings of the 13th European Conference on Games-Based Learning (ECGBL-2019).

September 2020

Aarseth, E., & Möring, S. (2020). ”The game itself?: Towards a Hermeneutics of Computer Games.” In FDG ’20: International Conference on the Foundations of Digital Games. Bugibba, Malta: FDG 2020.

Houe, N.P. (2020). The Death of Gamers: How Do We Address The Gamer Stereotype?. In 2020 DiGRA International Conference. Tampere, Finland.

Houe, N. P., & Blom, J. (2020). Bride, Demon or Alien? Undressing Stigma in Catherine: Full Body. Abstract from 2020 DiGRA International Conference. Tampere, Finland.

December 2019

Blom, J. (2020) The Dynamic Game Character: Definition, Construction, and Challenges in Character Ecology. Unpublished doctoral dissertation, IT University of Copenhagen: Copenhagen, Denmark.

Jørgensen. (2020), Games as representational artifacts: A media-centered analytical approach to representation in games. Unpublished doctoral dissertation, IT University of Copenhagen: Copenhagen, Denmark.

November 2019

Alvarez, A. & Vozaru, M. (2019), “Perceived Behaviors of Personality-Driven Agents,” In Violence | Perception | Video Games: New Directions in Game Research. Eds. Igarzábal, FA., Debus, MS., Maughan, CL. De Gruyter: Bielefeld, Germany.

Igarzábal, FA., Debus, MS., Maughan, CL. (2019), Violence | Perception | Video Games: New Directions in Game Research. De Gruyter: Bielefeld, Germany.

Debus MS, (2019), Unifying Game Ontology: A Faceted Classification of Game Elements. Unpublished doctoral dissertation, IT University of Copenhagen: Copenhagen, Denmark.

October 2019

Zagal J. P., Debus MS., Cardona-Rivera R.E. (2019), “On the Ultimate Goals of Games: Winning, Finishing, and Prolonging,” In Proceedings from the Philosophy of Computer Games Conference: St. Petersburg, Russia.

September 2019

Aarseth, E., Günzel S. (2019), Ludotopia: Spaces, Places and Territories in Computer Games. An anthology with 11 contributions. Verlag: Bielefeld, DE. https://doi.org/10.14361/9783839447307

August 2019

Blom, J.. (2019), “A Ludo Mix Perspective on Dynamic Game Characters,” In Proceedings from the Digital Games Research Association 2019 — Game, Play, and the Emerging Ludomix: Kyoto, Japan.

Grabarczyk, P., Aarseth, E. (2019). “Port or conversion? An ontological framework for classifying game versions,” In Proceedings from the Digital Games Research Association 2019 — Game, Play, and the Emerging Ludomix: Kyoto, Japan.

Justesen, N., Debus, M., Risi, S. (2019). “When are we Done with Games?” Published in proceedings from the IEEE Conference on Games 2019:. London, U.K.

June 2019

Ferguson, C.J., Bean, A., Nielsen, R.K.L., and Smyth, M.P. (2019). ”Policy on Unreliable Game Addiction Diagnoses Puts the Cart Before the Horse.” In Psychology of Popular Media Culture.

August 2018

Grabarczyk, P., (2018), “From Rogue to lootboxes: two faces of randomness in computer games,” In Proceedings from Philosophy of Computer Games 2018: Copenhagen, Denmark.

Jørgensen, IKH. (2018), “Media and Games. An Intermedia Framework,” In Proceedings from the 13th International Conference on the Foundations of Digital Games: Malmö, Sweden.

July 2018

Aarseth, E., Grabarczyk, P. (2018), “An Ontological Meta-Model for Game Research,” In Proceedings from the Digital Games Research Association 2018 — The Game is the Message: Turin, Italy.

Blom, J.H. (2018), “Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise,” In Proceedings from the Digital Games Research Association 2018 — The Game is the Message: Turin, Italy.

Boonen, C.S., Nielsen, R.K.L., et al. (2018), “Contextualizing Pathological Gaming,” In Proceedings from the Digital Games Research Association 2018 — The Game is the Message: Turin, Italy.

Garbarczyck, P. & Nielsen, R.K.L. (2018), “Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games,” In Proceedings from the Digital Games Research Association 2018 — The Game is the Message: Turin, Italy.

April 2018

Grabarczyk, P., (2018), “SNES – Not so ‘Super,’ After All [review of Dominic Arsenault’s Super Power, Spoony Bards, and Silverware. The Super Nintendo Entertainment System],” Game Studies, vol.18 issue 1.

August 2017

Michael S. Debus (2017), “Metagames: On the ontology of games outside of games,” In Proceedings from the 12th International Conference on the Foundations of Digital Games: Cape Cod, MA.

Nielsen, RKL., Karhulahti, V. (2018), “The problematic coexistence of “internet gaming disorder” and esports,” In Proceedings from the 12th International Conference on the Foundations of Digital Games: Cape Cod, MA.

May 2017

Aarseth, E. (2017), “Spec Ops: The line between player and spectator in ludic entertainment,” In Proceedings from the 13th Annual Game Reserach Lab Spring Seminar — Spectating Play: Tampere, Finland.

May 2016

Grabarczyk, Pawel (2016), “It’s like a walk in the park – On why are walking simulators so controversial.” Transformacje 1 (3-4):241-263.
Available on PhilArchive: https://philarchive.org/archive/GRAILA-5

March 2016

Debus, M. S. (2016), “Video Game Navigation: A Classification System for Navigational Acts.” Replay, 3(1), 29-46.