This project has received funding from the European Research Council (ERC) under the European Union’s H2020 ERC-ADG programme (grant agreement No 695528)

Publications


November 2019

Igarzábal, FA., Debus, MS., Maughan, CL. (2019), Violence | Perception | Video Games: New Directions in Game Research. De Gruyter: Bielefeld, Germany.

Debus MS, (2019), Unifying Game Ontology: A Faceted Classification of Game Elements. Unpublished doctoral dissertation, IT University of Copenhagen: Copenhagen, Denmark.

October 2019

Zagal J. P., Debus MS., Cardona-Rivera R.E. (2019), “On the Ultimate Goals of Games: Winning, Finishing, and Prolonging,” In Proceedings from the Philosophy of Computer Games Conference: St. Petersburg, Russia.

September 2019

Aarseth, E., Günzel S. (2019), Ludotopia: Spaces, Places and Territories in Computer Games. An anthology with 11 contributions. Verlag: Bielefeld, DE. https://doi.org/10.14361/9783839447307

July 2019

Grabarczyk, P., Aarseth, E. (2019), “Port or conversion? An ontological framework for classifying game versions,” In Proceedings from the Digital Games Research Association 2019 — Game, Play, and the Emerging Ludomix: Kyoto, Japan.

August 2018

Grabarczyk, P., (2018), “From Rogue to lootboxes: two faces of randomness in computer games,” In Proceedings from Philosophy of Computer Games 2018: Copenhagen, Denmark.

Jørgensen, IKH. (2018), “Media and Games. An Intermedia Framework,” In Proceedings from the 13th International Conference on the Foundations of Digital Games: Malmö, Sweden.

July 2018

Aarseth, E., Grabarczyk, P. (2018), “An Ontological Meta-Model for Game Research,” In Proceedings from the Digital Games Research Association 2018 — The Game is the Message: Turin, Italy.

Blom, J.H. (2018), “Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise,” In Proceedings from the Digital Games Research Association 2018 — The Game is the Message: Turin, Italy.

Boonen, C.S., Nielsen, R.K.L., et al. (2018), “Contextualizing Pathological Gaming,” In Proceedings from the Digital Games Research Association 2018 — The Game is the Message: Turin, Italy.

Garbarczyck, P. & Nielsen, R.K.L. (2018), “Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games,” In Proceedings from the Digital Games Research Association 2018 — The Game is the Message: Turin, Italy.

April 2018

Grabarczyk, P., (2018), “SNES – Not so ‘Super,’ After All [review of Dominic Arsenault’s Super Power, Spoony Bards, and Silverware. The Super Nintendo Entertainment System],” Game Studies, vol.18 issue 1.

August 2017

Michael S. Debus (2017), “Metagames: On the ontology of games outside of games,” In Proceedings from the 12th International Conference on the Foundations of Digital Games: Cape Cod, MA.

Nielsen, RKL., Karhulahti, V. (2018), “The problematic coexistence of “internet gaming disorder” and esports,” In Proceedings from the 12th International Conference on the Foundations of Digital Games: Cape Cod, MA.

May 2017

Aarseth, E. (2017), “Spec Ops: The line between player and spectator in ludic entertainment,” In Proceedings from the 13th Annual Game Reserach Lab Spring Seminar — Spectating Play: Tampere, Finland.

May 2016

Grabarczyk, Pawel (2016), “It’s like a walk in the park – On why are walking simulators so controversial.” Transformacje 1 (3-4):241-263.
Available on PhilArchive: https://philarchive.org/archive/GRAILA-5

March 2016

Debus, M. S. (2016), “Video Game Navigation: A Classification System for Navigational Acts.” Replay, 3(1), 29-46.