Game Analysis Perspectives Conference


About the Conference

The IT University of Copenhagen welcomes you to a four-day conference dedicated to the analysis of games.

The conference will take place from April 20th-24th at the IT University of Copenhagen. Submissions for this conference is closed, but you are welcome to attend the conference as audience. Contact the conference organizers at bakk@itu.dk for more information. Please find the conference program below, and more information about the venue below.

Full Program

Wednesday the 20. of April (Online track)

11.00-11.10 Online Conference opens
Session 1 – Chairs: Miruna Vozaru and Mike Debus
11.10-11.35 ABSTRACT PRESENTATION

It Takes Two to Tandem: Tandem Analysis as a Novel Method for the Critical Analysis of Games

Rory Summerley (Falmouth University)

11.35-12.00 ABSTRACT PRESENTATION

Ludomythologies: Using mythanalysis to analyse the structures and themes of games

Víctor Navarro-Remesal & Antonio José Planells (Pompeu Fabra University)

12.00-13.00 LUNCH
Session 2 – Chairs: Miruna Vozaru and Mike Debus
13.00-13.25 ABSTRACT PRESENTATION

Platforms and Texts, Rules and Play: Teaching game design and game analysis

Bruno De Paul & Diane Carr (UCL IOE, University of London)

13.25-13.50 ABSTRACT PRESENTATION

Unplayable: Why Games Can’t and Won’t be Played

Ryan Banfi (New York University)

13.50-14.10 COFFEE BREAK
Session 3 – Chairs: Miruna Vozaru and Mike Debus
14.10-14.35 ABSTRACT PRESENTATION

Attract Mode: Analyzing the Ideological Game Apparatus

Matthew Thomas Payne (University of Notre Dame)

14.35-15.30 GAME STUDIES ARTICLE PRESENTATION

Sex and the City: A Sonic Analysis of Sex Work in Watch_Dogs 2

Lyne Dwyer (Concordia University)

 

Thursday the 21. of April (AUD 4)

Live-streamed on Zoom
Meeting ID: 694 7785 3291
Passcode: GAP22
09.00-09.30 Coffee and registration
09.30-10.00 Opening remarks
Session 4 – Chair: Pawel Grabarczyk
10.00-10.55 GAME STUDIES ARTICLE PRESENTATION

“Deathloop”: the Meta(modern) Immersive Simulation Game

Hans-Joachim Backe (IT University of Copenhagen)

10.55-11.05 COFFEE BREAK
Session 5 – Chair: Jonne Arjoranta
11.05-12.00 GAME STUDIES ARTICLE PRESENTATION

How to Interpret Digital Games? A Hermeneutic Guide in Ten Points, With References and Bibliography

Michał Kłosiński (University of Silesia)

12.00-13.00 LUNCH
Session 6 – Chair: Tomasz Majkowski
13.00-13.45 FULL PAPER PRESENTATION

Retrospective on Teaching Game Analysis for Games Engineering Students

Linda Rudolph, Daniel Dyrda, David A. Plecher & Gudrun Klinker (Technische Universität München)

13.45-14.10 ABSTRACT PRESENTATION

Towards Reproducibility in Game Analysis: Some Reflections on Study Design and Methodology

Leon Y. Xiao (IT University of Copenhagen)

14.10-14.30 COFFEE BREAK
Session 7 – Chair: Ida Jørgensen
14.30-16.00 Panel: Games in the Classroom

José Zagal, (University of Utah)
Thorkild Hanghøj (Aalborg University)
Lise Møller (University College Copenhagen)
Charlotte Lærke Weitze (Digital and Creative Learning Lab)
Jari Due Jessen (LIFE Foundation)

Moderator: Miruna Vozaru

 

Friday the 22. of April (AUD 4)

Live-streamed on Zoom
Meeting ID: 694 7785 3291
Passcode: GAP22
09.30-10.00 Coffee and registration
Session 8 – Chair: Nina Houe
10.00-10.55 GAME STUDIES ARTICLE PRESENTATION

Videogames and the Technicity of Ideology: The Case for Critique

Justin Keever (University of California)

10.55-11.05 COFFEE BREAK
Session 9 – Chair: Alexandra Prokopek
11.05-11.30 ABSTRACT PRESENTATION

Bringing the economy into the cybermedia model: Steps towards a Critical-Materialist Game Analysis

Emil Hammar & Holger Pötzch (Centre of Excellence in Game Culture Studies at Tampere University and Royal Danish
Academy of Fine Arts, UiT The Arctic University of Norway)

11.30-11.55 ABSTRACT PRESENTATION

Let’s (Not) Play Research: Analysing the Fluid Games

Nele Van de Mosselaer (University of Antwerp)

12.00-13.00 LUNCH
18.00 CONFERENCE DINNER
Adress: Bazaar Dronningens Tværgade 21, 1302 København K.

 

Saturday the 23. of April (AUD 0)

 

Live-streamed on Zoom
Meeting ID: 694 7785 3291
Passcode: GAP22
09.30-10.00 Coffee and registration
Session 10 – Chair: Veli-Matti Karhulathi
10.00-10.55 GAME STUDIES ARTICLE PRESENTATION

Through the Ludic-Glass. How to Make Sense of Video Games as Algorithmic Spectacles

Sonia Fizek (Cologne University of Applied Sciences

10.55-11.05 COFFEE BREAK
Session 11 – Chair: Joleen Blom
11.05-12.00 GAME STUDIES ARTICLE PRESENTATION

The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses

Rowan Daneels, Maarten Denoo, Alexander Vandewalle & Bruno Dupont, Steven Malliet (KU Leuven, University of Antwerp, Ghent University & LUCA School of Arts)

12.00-13.00 LUNCH
Session 12 – Chair: Ida Jørgensen
13.00-13.45 FULL PAPER PRESENTATION

From Analysis to Systemic Modelisation of Games: The Equilibrium Gameplay Loop

Laureline Chiapello & Ioana Dumitrache (Université du Québec à Chicoutimi)

13.45-14.05 COFFEE BREAK
Session 13 – Chair: Espen Aarseth
14.05-14.30 ABSTRACT PRESENTATION

Unloading ‘truc(s)’s meanings: poiesis and pragmatics of a creative shell word

 

Laura Goudet & Hélène Sellier (Université Rouen-Normandie & The Seed Crew)

14.30-14.55 ABSTRACT PRESENTATION

Cuteness and the Popular Aesthetics of Videogames

christoper Lukman (Freie Universität Berlin)

14.55-15.15 Closing remarks and farewell

 

About the Venue

The conferences will be held at the IT University of Copenhagen (ITU). Established in 1999, the IT University is the youngest university in Denmark, and focuses on inter-disciplinary research on information technologies. Approximately 2600 students are currently enrolled in one of the university’s nine different educational bachelor or master programs. The IT University is located next to the faculty of Humanities of University of Copenhagen, The Danish Broadcasting Company in the heart of the developing city area of Ørestad. The university resides in an award-winning building from 2004, designed by internationally renowned Henning Larsen Architects.

How to get here

Copenhagen is easy to reach by air. Copenhagen airport is the main hub and largest airport in Scandinavia, with connections to destinations around the world. Upon arrival, the metro (line M2) takes you to central Copenhagen in only 15 minutes.

The University is located at Rued Langgaards Vej 7 See location on Google Maps)

From central Copenhagen, the IT University is easily reached by metro (line M1). Get off at “DR Byen” station where you will find the IT University after a 5-minute walk along Emil Holms canal. Please find directions here.

If you wish to go directly to ITU from the airport, take the metro from the airport, then get of on “Christianshavn” station, and change to line M1 (departs from the other side of the platform). Get of after two stops at “DR Byen” station and walk along Emil Holms canal to the University. Please find directions here.

Alternatively take the regional train from CPH airport towards the central station and get of after one stop at station "Ørestad" and change to the metro towards Vanløse. Get off at station "DR Byen" which is three stops from "Ørestad station". 

Note that tickets for the Metro can be bought at vending machines at the station, but not in the train.

Accomodation

Copenhagen offers many possibilities for accommodation for different budgets. Please find the below list of hotels that located close to, or in direct connection (by metro) to the venue:

Inclusivity Statement

The organizers of the GAP Conference are committed to supporting diversity and inclusivity within the field of game studies and beyond. We advocate for an environment that includes the presence and contributions of all people regardless of their gender, sex, sexual orientation, age, culture, abilities, ethnic origin, marital status, nationality, race, religion, language, disciplinary background, or socioeconomic status.

It is the responsibility of all attendees to ensure a safe environment for all participants. We ask our attendees to be considerate, respectful to other participants, and mindful of their speech and behaviour. This includes, but is not limited to:

  • Asking respectful questions and not dominate a presenter’s question time;
  • Being generous and patient in comments and questions;
  • Avoid language that is racist, homophobic, sexist, classist, cissexist, ableist etc.;
  • Actively include all attendees in social gatherings, particularly for whom English is not a first-language and junior students;
  • Respect the wishes of people who do not want to be photographed or appear in photos;
  • Explicit mentions and displays of individuals on open social media without their consent.

 

ENFORCEMENT

Participants asked to stop any harassing or harmful behaviour are expected to comply immediately. If they ignore these guidelines, continue their disrespectful behavior, or repeatedly disrupt the conference, they will be required to leave the space.

If you see people behaving inappropriately, if someone is making you uncomfortable, if someone else is being made unsafe, or if you have any other concerns, please bring it to the attention of our representatives Ida Jørgensen (Ihjo@itu.dk, +45 22828097), and allow us to respond to the situation. You can do this in person, but also feel free to contact us via e-mail or telephone.

ACKNOWLEDGEMENTS

This statement is based on those created by the History of Games Conference, the Digital Games Research Association, and the Different Games Conference. We also enforce the sexual harassment policy of the IT University of Copenhagen at all times.