The IT University of Copenhagen welcomes you to a four-day conference dedicated to the analysis of games.
The conference will take place from April 20th-24th at the IT University of Copenhagen. Submissions for this conference is closed, but you are welcome to attend the conference as audience. Contact the conference organizers at bakk@itu.dk for more information. Please find the conference program below, and more information about the venue below.
11.00-11.10 | Online Conference opens |
Session 1 – Chairs: Miruna Vozaru and Mike Debus | |
11.10-11.35 | ABSTRACT PRESENTATION
It Takes Two to Tandem: Tandem Analysis as a Novel Method for the Critical Analysis of Games Rory Summerley (Falmouth University) |
11.35-12.00 | ABSTRACT PRESENTATION
Ludomythologies: Using mythanalysis to analyse the structures and themes of games Víctor Navarro-Remesal & Antonio José Planells (Pompeu Fabra University) |
12.00-13.00 | LUNCH |
Session 2 – Chairs: Miruna Vozaru and Mike Debus | |
13.00-13.25 | ABSTRACT PRESENTATION
Platforms and Texts, Rules and Play: Teaching game design and game analysis Bruno De Paul & Diane Carr (UCL IOE, University of London) |
13.25-13.50 | ABSTRACT PRESENTATION
Unplayable: Why Games Can’t and Won’t be Played Ryan Banfi (New York University) |
13.50-14.10 | COFFEE BREAK |
Session 3 – Chairs: Miruna Vozaru and Mike Debus | |
14.10-14.35 | ABSTRACT PRESENTATION
Attract Mode: Analyzing the Ideological Game Apparatus Matthew Thomas Payne (University of Notre Dame) |
14.35-15.30 | GAME STUDIES ARTICLE PRESENTATION
Sex and the City: A Sonic Analysis of Sex Work in Watch_Dogs 2 Lyne Dwyer (Concordia University) |
Live-streamed on Zoom Meeting ID: 694 7785 3291 Passcode: GAP22 |
|
09.00-09.30 | Coffee and registration |
09.30-10.00 | Opening remarks |
Session 4 – Chair: Pawel Grabarczyk | |
10.00-10.55 | GAME STUDIES ARTICLE PRESENTATION
“Deathloop”: the Meta(modern) Immersive Simulation Game Hans-Joachim Backe (IT University of Copenhagen) |
10.55-11.05 | COFFEE BREAK |
Session 5 – Chair: Jonne Arjoranta | |
11.05-12.00 | GAME STUDIES ARTICLE PRESENTATION
How to Interpret Digital Games? A Hermeneutic Guide in Ten Points, With References and Bibliography Michał Kłosiński (University of Silesia) |
12.00-13.00 | LUNCH |
Session 6 – Chair: Tomasz Majkowski | |
13.00-13.45 | FULL PAPER PRESENTATION
Retrospective on Teaching Game Analysis for Games Engineering Students Linda Rudolph, Daniel Dyrda, David A. Plecher & Gudrun Klinker (Technische Universität München) |
13.45-14.10 | ABSTRACT PRESENTATION
Towards Reproducibility in Game Analysis: Some Reflections on Study Design and Methodology Leon Y. Xiao (IT University of Copenhagen) |
14.10-14.30 | COFFEE BREAK |
Session 7 – Chair: Ida Jørgensen | |
14.30-16.00 | Panel: Games in the Classroom
José Zagal, (University of Utah) Moderator: Miruna Vozaru |
Live-streamed on Zoom Meeting ID: 694 7785 3291 Passcode: GAP22 |
|
09.30-10.00 | Coffee and registration |
Session 8 – Chair: Nina Houe | |
10.00-10.55 | GAME STUDIES ARTICLE PRESENTATION
Videogames and the Technicity of Ideology: The Case for Critique Justin Keever (University of California) |
10.55-11.05 | COFFEE BREAK |
Session 9 – Chair: Alexandra Prokopek | |
11.05-11.30 | ABSTRACT PRESENTATION
Bringing the economy into the cybermedia model: Steps towards a Critical-Materialist Game Analysis Emil Hammar & Holger Pötzch (Centre of Excellence in Game Culture Studies at Tampere University and Royal Danish |
11.30-11.55 | ABSTRACT PRESENTATION
Let’s (Not) Play Research: Analysing the Fluid Games Nele Van de Mosselaer (University of Antwerp) |
12.00-13.00 | LUNCH |
18.00 | CONFERENCE DINNER Adress: Bazaar Dronningens Tværgade 21, 1302 København K. |
Live-streamed on Zoom Meeting ID: 694 7785 3291 Passcode: GAP22 |
|
09.30-10.00 | Coffee and registration |
Session 10 – Chair: Veli-Matti Karhulathi | |
10.00-10.55 | GAME STUDIES ARTICLE PRESENTATION
Through the Ludic-Glass. How to Make Sense of Video Games as Algorithmic Spectacles Sonia Fizek (Cologne University of Applied Sciences |
10.55-11.05 | COFFEE BREAK |
Session 11 – Chair: Joleen Blom | |
11.05-12.00 | GAME STUDIES ARTICLE PRESENTATION
Rowan Daneels, Maarten Denoo, Alexander Vandewalle & Bruno Dupont, Steven Malliet (KU Leuven, University of Antwerp, Ghent University & LUCA School of Arts) |
12.00-13.00 | LUNCH |
Session 12 – Chair: Ida Jørgensen | |
13.00-13.45 | FULL PAPER PRESENTATION
From Analysis to Systemic Modelisation of Games: The Equilibrium Gameplay Loop Laureline Chiapello & Ioana Dumitrache (Université du Québec à Chicoutimi) |
13.45-14.05 | COFFEE BREAK |
Session 13 – Chair: Espen Aarseth | |
14.05-14.30 | ABSTRACT PRESENTATION
Unloading ‘truc(s)’s meanings: poiesis and pragmatics of a creative shell word
Laura Goudet & Hélène Sellier (Université Rouen-Normandie & The Seed Crew) |
14.30-14.55 | ABSTRACT PRESENTATION
Cuteness and the Popular Aesthetics of Videogames christoper Lukman (Freie Universität Berlin) |
14.55-15.15 | Closing remarks and farewell |
The conferences will be held at the IT University of Copenhagen (ITU). Established in 1999, the IT University is the youngest university in Denmark, and focuses on inter-disciplinary research on information technologies. Approximately 2600 students are currently enrolled in one of the university’s nine different educational bachelor or master programs. The IT University is located next to the faculty of Humanities of University of Copenhagen, The Danish Broadcasting Company in the heart of the developing city area of Ørestad. The university resides in an award-winning building from 2004, designed by internationally renowned Henning Larsen Architects.
Copenhagen is easy to reach by air. Copenhagen airport is the main hub and largest airport in Scandinavia, with connections to destinations around the world. Upon arrival, the metro (line M2) takes you to central Copenhagen in only 15 minutes.
The University is located at Rued Langgaards Vej 7 See location on Google Maps)
From central Copenhagen, the IT University is easily reached by metro (line M1). Get off at “DR Byen” station where you will find the IT University after a 5-minute walk along Emil Holms canal. Please find directions here.
If you wish to go directly to ITU from the airport, take the metro from the airport, then get of on “Christianshavn” station, and change to line M1 (departs from the other side of the platform). Get of after two stops at “DR Byen” station and walk along Emil Holms canal to the University. Please find directions here.
Alternatively take the regional train from CPH airport towards the central station and get of after one stop at station "Ørestad" and change to the metro towards Vanløse. Get off at station "DR Byen" which is three stops from "Ørestad station".
Note that tickets for the Metro can be bought at vending machines at the station, but not in the train.
Copenhagen offers many possibilities for accommodation for different budgets. Please find the below list of hotels that located close to, or in direct connection (by metro) to the venue:
The organizers of the GAP Conference are committed to supporting diversity and inclusivity within the field of game studies and beyond. We advocate for an environment that includes the presence and contributions of all people regardless of their gender, sex, sexual orientation, age, culture, abilities, ethnic origin, marital status, nationality, race, religion, language, disciplinary background, or socioeconomic status.
It is the responsibility of all attendees to ensure a safe environment for all participants. We ask our attendees to be considerate, respectful to other participants, and mindful of their speech and behaviour. This includes, but is not limited to:
Participants asked to stop any harassing or harmful behaviour are expected to comply immediately. If they ignore these guidelines, continue their disrespectful behavior, or repeatedly disrupt the conference, they will be required to leave the space.
If you see people behaving inappropriately, if someone is making you uncomfortable, if someone else is being made unsafe, or if you have any other concerns, please bring it to the attention of our representatives Ida Jørgensen (Ihjo@itu.dk, +45 22828097), and allow us to respond to the situation. You can do this in person, but also feel free to contact us via e-mail or telephone.
This statement is based on those created by the History of Games Conference, the Digital Games Research Association, and the Different Games Conference. We also enforce the sexual harassment policy of the IT University of Copenhagen at all times.