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Curriculum


The summer school has the following curriculum which should be read before the summer school starts.

Compulsory

Chapters 1, 2, 3, 8, 9, 10, 11, 12 of Procedural Content Generation in Games – A textbook and an overview of current research (Noor Shaker, Julian Togelius, and Mark J. Nelson).
Summerville, Adam, et al. “Procedural content generation via machine learning (PCGML).”
Zhu, Jichen, et al. “Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation”
Yannakakis, Georgios et al. “Mixed-Initaitive Co-Creativity”
Smith, Gillian, and Jim Whitehead. “Analyzing the expressive range of a level generator.”
Green, M. C., Barros, G. A., Liapis, A., & Togelius, J. “DATA agent”

Not compulsory

Cook, Michael. “Formalizing non-formalism: Breaking the rules of automated game design.”
Proteus (Game) (Video: https://www.youtube.com/watch?v=rpkpuoq6y9s)
Desert Golfing (Game)

Barros, Gabriella AB, et al. “Data-driven Design: A Case for Maximalist Game Design Paper type: Position paper.”

This list might expand as more speakers are confirmed.

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