The IT University of Copenhagen and New York University is organizing an online summer school between the 5th and 9th of August 2019. The summer school will consist of a series of lectures that will present the participants with advanced topics in Procedural Content Generation from leading researchers in the field and prominent practitioners in the game industry. The summer school is primarily aimed for Ph.D. students already working on procedural systems and for those who wish to apply procedural algorithms in their projects. The summer school consists of three activities: 1) reading the material prior to the course, 2) “attending” the online lectures, 3) carry out and present a mini-project based on material from the lecturers. It is thus possible to participate from anywhere in the world while you are also very welcome to come to either Copenhagen or New York, where we will watch the lectures together and assist each other on the projects.
Procedural Content Generation (PCG) is the algorithmic creation of content within video games, such as levels, rules, mechanics, textures, stories, music, characters, etc. PCG can, for example, be used to adapt a game to the players interacting with it or as a tool to assist game designers in the development process. Recent developments in machine learning are opening up for new possibilities for PCG. However, modern machine learning algorithms can be difficult to analyze and understand. The topic of this course will thus be focused around machine learning for PCG, how to analyze the output of a PCG system, and how to incorporate human evaluation or guidance in the generation procedure.
When participants have completed the course, they will be able to: