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BEGIN:VEVENT
DTSTART;TZID=Europe/Helsinki:20190402T140000
DTEND;TZID=Europe/Helsinki:20190402T160000
DTSTAMP:20260524T181929
CREATED:20190511T204301Z
LAST-MODIFIED:20190511T204301Z
UID:433-1554213600-1554220800@blogit.itu.dk
SUMMARY:Playful and game-like qualities of astroturfing
DESCRIPTION:The Center for Computer Games Research invites you to a talk by Tanja Sihvonen on Tuesday\, April 2nd.   \nWho are the people who have influence on social media\, and how can we question their assumptions? Meet Tanja Sihvonen for a talk about the problems of identifying and researching user groups in online cultures\, focusing on the playful and game-like qualities of deceptive communication. \nTanja Sihvonen is a professor of Communication Studies at the University of Vaasa\, Finland. She studies games\, game cultures\, and online communication\, and has written extensively on the cultures of gaming\, queering\, and social media. Among her publications we find the book Players Unleashed!: Modding the Sims and the Culture of Gaming (2014)\, and the article “Queering games\, play and culture through transgressive role-playing games” with Jaakko Stenros (2018). She has also curated an exhibition about glitches in games\, robots\, as well as other technologies\, on display at the Kuntsi Modern Art Museum in Vaasa winter 2018-2019.
URL:https://blogit.itu.dk/msgproject/event/playful-and-game-like-qualities-of-astroturfing/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Auditorium 3\, Copenhagen\, S Copenhagen\, 2300\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20190321T160000
DTEND;TZID=UTC:20190321T180000
DTSTAMP:20260524T181929
CREATED:20190511T204135Z
LAST-MODIFIED:20190511T204135Z
UID:431-1553184000-1553191200@blogit.itu.dk
SUMMARY:John Sharp: 'Games\, Game Art\, Artgames and Artist's games'
DESCRIPTION:The Center for Computer Games Research invites you to a talk by John Sharp on Thursday\, 21st of March.   \nJohn is a game designer\, graphic designer\, art historian\, educator and Associate Professor of Games and Learning at the School of Art\, Media and Technology at Parsons School of Design. \nThe talk ‘Games\, Game Art\, Artgames and Artist’s games’ will synthesize the main arguments found in his book ‘Works of Game: On the Asthetics of Games and Art’\, which explores the conceptualization and creation of game based artworks from three perspectives: the appropriation of video game specific tools for the creation of artwork\, artgames as a medium for artistic expression and artists’ games where the creators use games as a vehicle for a particular instantiation of artistic expression.
URL:https://blogit.itu.dk/msgproject/event/john-sharp-games-game-art-artgames-and-artists-games/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Auditorium 3\, Copenhagen\, S Copenhagen\, 2300\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Helsinki:20190304T150000
DTEND;TZID=Europe/Helsinki:20190304T160000
DTSTAMP:20260524T181929
CREATED:20190511T204024Z
LAST-MODIFIED:20190511T204024Z
UID:429-1551711600-1551715200@blogit.itu.dk
SUMMARY:Thorsten Quandt: Are video games addictive?
DESCRIPTION:Are video games addictive?\nTheoretical considerations and empirical findings \nWith the recent introduction of Gaming Disorder as a category in the World Health Organizations’s International Classification of Diseases (ICD)\, the excessive and uncontrolled  use of console and computer games has been officially defined as a form of addictive behavior. However\, the normative establishment of such a category in the ICD was not greeted with uniform support by the scientific community. On the contrary: There were numerous critical voices\, as there is no consensus in the field about the existence of such condition. Critics noted that a premature definition without a proper scientific basis might both hinder the development of focused therapies for affected patients and stigmatize the majority of normal gamers.\nIn his presentation\, Dr Thorsten Quandt (University of Münster\, Germany) will present his latest works on the topic\, including several representative studies on problematic gaming\, and discuss these in light of the current debate. The presentation will be followed by a Q&A session.   \nDr Thorsten Quandt\, * 1971\, is a Professor of Communication Studies at the University of Münster. He was a professor at the University of Hohenheim/Stuttgart and the Free University Berlin before\, and a guest professor at Stanford University and the University of Oxford. His research and teaching fields include online communication\, media innovation research\, VR/AR and digital games. He is the founding chair of the Digital Games Research section in the European Communication Research and Education Association (ECREA). He published more than 150 scientific articles and several books\, including Multiplayer and The Video Game Debate.
URL:https://blogit.itu.dk/msgproject/event/thorsten-quandt-are-video-games-addictive/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Auditorium 3\, Copenhagen\, S Copenhagen\, 2300\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20190131T110000
DTEND;TZID=UTC:20190131T120000
DTSTAMP:20260524T181929
CREATED:20190511T203713Z
LAST-MODIFIED:20190511T203713Z
UID:427-1548932400-1548936000@blogit.itu.dk
SUMMARY:Mike Cook: Ex Nihilo - Playing And Designing With Zero Knowledge
DESCRIPTION:Computer Games Research Center presents:\nEx Nihilo – Playing And Designing With Zero Knowledge\na talk by Mike Cook  – https://twitter.com/mtrc \nArtificial intelligence techniques rely a lot on humans\, whether explicitly\, through labelled training data and feedback\, or implicitly\, through the small design decisions made while creating them. But for certain kinds of problem\, especially creative ones\, it’s either undesirable or impossible to use human knowledge to help an AI. In this talk\, Mike Cook explores his recent work in automated game design\, looking at how game analysis can take place in the absence of any knowledge about a game at all. What can we learn about a game we’ve never seen before\, and how can automated game designers explore completely new design ideas without a human to guide them?  \nBio:\nMike Cook is an AI researcher\, game designer and writer from the UK. He is currently a Royal Academy of Engineering Research Fellow based at Queen Mary University of London\, where he researches automated game design\, procedural content generation and computational creativity. He is the developer of Rogue Process\, an action-typing-platformer\, and the organiser of PROCJAM\, the procedural generation jam. Mike is best known as the creator of ANGELINA\, an automated game design system that was the first AI to enter a game jam\, has released a Top 500 Android game\, and had its work exhibited at the babycastles gallery in New York. In 2015 he was listed on Forbes 30 Under 30 in Games\, and in 2018 he collected all of the strawberries in Celeste.
URL:https://blogit.itu.dk/msgproject/event/mike-cook-ex-nihilo-playing-and-designing-with-zero-knowledge/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Auditorium 3\, Copenhagen\, S Copenhagen\, 2300\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Helsinki:20180813T090000
DTEND;TZID=Europe/Helsinki:20180817T170000
DTSTAMP:20260524T181929
CREATED:20190511T202756Z
LAST-MODIFIED:20190511T202815Z
UID:425-1534150800-1534525200@blogit.itu.dk
SUMMARY:Game Studies Triple Conference
DESCRIPTION:The IT University of Copenhagen and its Center For Computer Games Research will host three game studies conferences in semi-parallel: Philosophy of Computer Games (13th-15th)\, Games And Literary Theory (15th-17th) and History of Games (16th-17th). These three conferences\, sponsored by the ERC through the AdG project MSG – Making Sense of Games and supported by ITU\, will be colocated on the ITU campus\, and will be free of charge (three for the price of none) for all presenters\, including the triple conference dinner on Wednesday 15th\, and open to the public. \nBy bringing together these three conferences\, we hope to strengthen the humanities game-studies community\, build bridges between these three important venues\, and explore the cultural\, historical\, aesthetic\, existential and cognitive aspects of games and play. \nThese conferences are single-track and low-volume\, so we expect that anyone who is accepted with a paper will show up in person. Skype-participation will thus not be permitted\, since it\, due to the limited number of slots\, effectively blocks someone else from attending with a paper in person.
URL:https://blogit.itu.dk/msgproject/event/game-studies-triple-conference/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Auditorium 3\, Copenhagen\, S Copenhagen\, 2300\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Helsinki:20180625T163000
DTEND;TZID=Europe/Helsinki:20180625T180000
DTSTAMP:20260524T181929
CREATED:20190511T202341Z
LAST-MODIFIED:20190511T202341Z
UID:423-1529944200-1529949600@blogit.itu.dk
SUMMARY:David Chalmers at ITU - Open lecture
DESCRIPTION:David Chalmers is one of the most recognizable philosophers and cognitive scientists of our times. He is renowned for developing the hypothesis of extended mind\, his study on the hard problem of consciousness and conceptualization of virtual reality. Upcoming Monday he will deliver an open lecture entitled “The meta-problem of consciousness”
URL:https://blogit.itu.dk/msgproject/event/david-chalmers-at-itu-open-lecture/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Auditorium 3\, Copenhagen\, S Copenhagen\, 2300\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Paris:20180624T093000
DTEND;TZID=Europe/Paris:20180625T180000
DTSTAMP:20260524T181929
CREATED:20191118T225421Z
LAST-MODIFIED:20191118T225643Z
UID:597-1529832600-1529949600@blogit.itu.dk
SUMMARY:Virtual-Real Workshop
DESCRIPTION:Event Description\nWorkshop on the ontology of the virtual hosted by ITU Copenhagen under the ERC Making Sense of Games research project. Organized by professors Espen Aarseth and Paweł Grabarczyk. \nProgram\nDay one (Sunday\, 24th June)\n \n0930-1030. David Chalmers – The Virtual and the Real.\n \n1030-1130 – Jesper Juul\, (commentators: Mark Silcox and Jon Robson)\n \n1130-1145 – Coffee break\n \n1145-1245 – John Sageng (commentators: Jesper Juul\, Ida Jørgensen )\n \n1245-1345 – Lunch\n \n1345-1445 – Espen Aarseth (commentators: David Chalmers\, Aaron Meskin)\n \n1445-1545 – Zuzanna Rucińska (commentators: Mark Silcox\, Aaron Meskin)\n \n1545-1600 – Coffee Break\n \n1600-1700 – Paweł Grabarczyk (commentators: David Chalmers\, Jon Robson)\n \n1700-1800 – Discussion\n \n \nDay two (Monday 25th June)\n \n1000-1100 – Mark Silcox (commentators: John R. Sageng\, Paal Antonsen)\n \n1100-1200 – Paal Antonsen (commentators: Ida Jørgensen \, Zuzanna Rucińska)\n \n1200-1300 – Lunch\n \n1300-1400 – Ida Jørgensen  (commentators: Paal Antonsen\, Jesper Juul)\n \n1400-1500- Jon Robson\, Aaron Meskin\, (commentators: John R. Sageng\, Zuzanna Rucińska)\n \n1500-1600 – Workshop discussion and closing.\n \n1600-1630 – Break\n \n1630-1800 – Open lecture by David Chalmers
URL:https://blogit.itu.dk/msgproject/event/virtual-real-workshop/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Auditorium 3\, Copenhagen\, S Copenhagen\, 2300\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Helsinki:20180403T160000
DTEND;TZID=Europe/Helsinki:20180403T173000
DTSTAMP:20260524T181929
CREATED:20190511T201558Z
LAST-MODIFIED:20190511T201558Z
UID:421-1522771200-1522776600@blogit.itu.dk
SUMMARY:Jan-Noël Thon & Peter Nelson Public Talks
DESCRIPTION:Today\, Tuesday 03.04.2018\, at 4 pm in Auditorium 4\, the Center for Computer Games Research is proud to present two talks: \nJan-Noël Thon – Analyzing Indie Aesthetics: A Mixed-Methods Approach to Narrative Complexity in Independent Video Games \nPeter Nelson – Production and Consumption: The Significance of Garry’s Mod as a Contemporary Landscape
URL:https://blogit.itu.dk/msgproject/event/jan-noel-thon-peter-nelson-public-talks/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Auditorium 3\, Copenhagen\, S Copenhagen\, 2300\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Helsinki:20180307T160000
DTEND;TZID=Europe/Helsinki:20180307T170000
DTSTAMP:20260524T181929
CREATED:20190511T201003Z
LAST-MODIFIED:20190511T201003Z
UID:419-1520438400-1520442000@blogit.itu.dk
SUMMARY:Adrienne Shaw: Diving in to the LGBTQ digital game archive
DESCRIPTION:The Center for Computer Games Research is proud to present an open Game Lecture Series Talk by Dr. Adrienne Shaw. \nDescription: Although we have seen increased popular attention to lesbian\, gay\, bisexual\, transgender\, and queer (LGBTQ) game content\, designers\, and players\, significantly less attention has been paid to the decades leading up to this contemporary moment. The LGBTQ game archive (https://lgbtqgamearchive.com/) is an ongoing public research\nproject meant to collect and document all known information about LGBTQ content in digital games\, including characters\, romance/sex options\, narratives\, in-game actions\, items\, etc. The focus on this talk\, however\, will be on the inevitable incompleteness of such a project. How do we define sexualities and genders of characters when specific labels are never used in the game? How do we research the content of games that can no longer be played? How does one balance audience interpretations of content (queer readings)\, authorial intent\, and content that is translated across cultural and linguistic contexts? Can we ever declare “first of a kind content” or “completeness of research” when both commercial and independent game production are not consistently documented with an eye towards posterity. Adrienne Shaw\, founder of the LGBTQ game archive\, will discuss how she has addressed these issues and how it might inform future games research. \nBio: Adrienne Shaw is an Assistant Professor in Temple University’s Department of Media Studies and Production\, a member of the Klein College Media and Communication graduate faculty. Her book Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (University of Minnesota\, 2014) won the 2016 Outstanding Book Award from the Popular Communication Division of the International Communication Association. She also co-edited Queer Game Studies (University of Minnesota Press\, 2017) with Bonnie Ruberg and Queer Technologies (Routledge\, 2017) with Katherine Sender. Her ongoing research project is the LGBTQ Game Archive (www.lgbtqgamearchive.com)
URL:https://blogit.itu.dk/msgproject/event/adrienne-shaw-diving-in-to-the-lgbtq-digital-game-archive/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Auditorium 3\, Copenhagen\, S Copenhagen\, 2300\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20171205T160000
DTEND;TZID=UTC:20171205T173000
DTSTAMP:20260524T181929
CREATED:20171114T093147Z
LAST-MODIFIED:20171204T135248Z
UID:377-1512489600-1512495000@blogit.itu.dk
SUMMARY:Game studies seminar
DESCRIPTION:Program for the game studies seminar: \nJohanna Blom Tracing Game Characters \nArseniy Deriglazov The ludic and the narrative: oil and water or water and ice? Videogames as ludo-narrative texts.
URL:https://blogit.itu.dk/msgproject/event/game-studies-seminar-4/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20171128T160000
DTEND;TZID=UTC:20171128T173000
DTSTAMP:20260524T181929
CREATED:20171114T093032Z
LAST-MODIFIED:20171114T093032Z
UID:374-1511884800-1511890200@blogit.itu.dk
SUMMARY:Game studies seminar
DESCRIPTION:Program for the game studies seminar: \nAndreas Lindegaard Gregersen Mr. Formalist\, who do you think you are? Some thoughts on the relationship between formalism and social science \nAdnan Selimovic Gaming in the Age of Self-Stimulation
URL:https://blogit.itu.dk/msgproject/event/game-studies-seminar-3/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20171124T110000
DTEND;TZID=UTC:20171124T150000
DTSTAMP:20260524T181929
CREATED:20171114T092855Z
LAST-MODIFIED:20171124T095002Z
UID:372-1511521200-1511535600@blogit.itu.dk
SUMMARY:Game studies seminar
DESCRIPTION:11.00-11.30 – Paweł Grabarczyk\, A critical analysis of the notion of a “game port”.\n11.30-12.00 – Kieran Nolan\, Arcade Videogame Platform Art\, Materiality\, and Preservation Tactics\n12.00-12.45 – Lunch break\n12.45-13.15 – Konstantin Freybe\, Videogame Culture as Cultural Negotiation\n13.15-13.45 – Hiroshi Yoshida – Games in Games: From Bonus Stages to Virtual Archives\n13.45-14.30 – Discussion Panel: How should video games be exhibited? (Participants: Sarah Brin\, Daniel Cermak-Sassenrath\, Kieran Nolan)
URL:https://blogit.itu.dk/msgproject/event/game-studies-seminar-2/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20171114T160000
DTEND;TZID=UTC:20171114T173000
DTSTAMP:20260524T181929
CREATED:20171114T092719Z
LAST-MODIFIED:20171114T092719Z
UID:370-1510675200-1510680600@blogit.itu.dk
SUMMARY:Game studies seminar
DESCRIPTION:Program for the game studies seminar: \nJesper Juul How to play an independent game – a brief note in the history of video games \nPaweł Grabarczyk How to do nothing in games? The rise of walking simulators.
URL:https://blogit.itu.dk/msgproject/event/game-studies-seminar/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Helsinki:20170912T160000
DTEND;TZID=Europe/Helsinki:20170912T170000
DTSTAMP:20260524T181929
CREATED:20190511T122645Z
LAST-MODIFIED:20190511T122645Z
UID:416-1505232000-1505235600@blogit.itu.dk
SUMMARY:Mary A. Knighton: Why Should We Care About Six Legged Characters
DESCRIPTION:Mary A. Knighton is Professor of Literature at Aoyama Gakuin University in Tokyo\, Japan. She has taught and published widely in both American and modern Japanese literature and culture. In Spring 2017\, her essay on Mark Twain’s personal Joan of Arc appeared in Mark Twain Journal\, and her essay on William Faulkner’s Sanctuary was published this summer in William Faulkner and Print Culture: Faulkner and Yoknapatawpha (U of Mississippi Press). Currently\, she is working on a monograph entitled Insect Selves: Posthumanism in Modern Japanese Literature and Culture\, for which she received an ACLS/NEH/SSRC Fellowship in 2014 and was a resident fellow at the Virginia Foundation for the Humanities and recently was awarded a Grant-in-Aid (kakenhi) from the Japan Society for the Promotion of Science (JSPS). \nThe abstract for this presentation follows: \nIn willfully adapting Blakey Vermeule’s book title Why Do We Care About Literary Characters? (2009) for this talk\, I aim not only to raise anew her provocative insights about why we as readers and consumers care about literary characters but also to ask whether her model may – or simply cannot – apply to more extreme examples of “character\,” namely\, insect characters in literary and cultural production. My research on insects in Japanese literature and culture works through problems of lyrical voice in narrative amidst Naturalist movements in early 20th-century Japan and extends to film and popular culture developments in manga and anime today. In this short talk\, I will open with an interdisciplinary overview of the field but quickly move on to modern and contemporary case studies of insect characters in Japanese cultural production\, arguing that insects augur a posthuman re-imagining of character shape and possibility even as they strangely and paradoxically revitalize the very humanist discourses they appear to tax or strive to undermine. With varying degrees of detail and emphasis\, I will take up visual and literary texts by artists such as Edogawa Rampo\, Kono Taeko\, Abe Kobo\, Tezuka Osamu\, Sasuga Yu and Tachibana Keiichi.
URL:https://blogit.itu.dk/msgproject/event/mary-a-knighton-why-should-we-care-about-six-legged-characters/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170509T120000
DTEND;TZID=UTC:20170509T160000
DTSTAMP:20260524T181929
CREATED:20170524T110113Z
LAST-MODIFIED:20170524T110113Z
UID:128-1494331200-1494345600@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to scholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-14/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Helsinki:20170503T150000
DTEND;TZID=Europe/Helsinki:20170503T170000
DTSTAMP:20260524T181929
CREATED:20190511T115842Z
LAST-MODIFIED:20190511T122719Z
UID:414-1493823600-1493830800@blogit.itu.dk
SUMMARY:Interdisciplinary Challenges for Game Studies
DESCRIPTION:The Center for Computer Games Research invites you to an afternoon of talks by international scholars on current issues in the field of game studies\, from the perspectives of technology\, design\, philosophy\, and aesthetics. \nThe event will take place on May 3rd\, 3:00 PM – 5:00 PM\, in Auditorium 4 at the IT University of Copenhagen. \nThe lectures will be given by Antonios Liapis\, Stefano Gualeni and Daniel Vella\, from the Institute of Digital Games at the University of Malta\, and Olli Tapio Leino\, from the School of Creative Media at the City University of Hong Kong. Each lecture will be followed by a short discussion.
URL:https://blogit.itu.dk/msgproject/event/interdisciplinary-challenges-for-game-studies/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Auditorium 3\, Copenhagen\, S Copenhagen\, 2300\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170502T120000
DTEND;TZID=UTC:20170502T160000
DTSTAMP:20260524T181929
CREATED:20170524T110015Z
LAST-MODIFIED:20170524T110015Z
UID:126-1493726400-1493740800@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to scholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-13/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170425T120000
DTEND;TZID=UTC:20170425T160000
DTSTAMP:20260524T181929
CREATED:20170524T105932Z
LAST-MODIFIED:20170524T105932Z
UID:124-1493121600-1493136000@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to scholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-12/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170421T170000
DTEND;TZID=UTC:20170421T183000
DTSTAMP:20260524T181929
CREATED:20170524T094606Z
LAST-MODIFIED:20170524T094606Z
UID:92-1492794000-1492799400@blogit.itu.dk
SUMMARY:Trends in VR Games by Aki Järvinen
DESCRIPTION:Aki Järvinen\, Sheffield Hallam University\, UK / Game Futures\nTime: Friday April 21st\, 17:00\, followed by a panel discussion\nPlace: ITU Copenhagen\, Auditorium 3 \nInterested in how the VR games landscape is evolving? This 30-minute talk gives you an opportunity to hear about fresh data regarding published VR titles. Aki Järvinen introduces his approach into studying VR both from game design and business angles. You will get a peek into interesting data points regarding division of game genres in VR\, the potential of social in VR\, and more. \nTo discuss the topic further in the following panel\, Aki Järvinen will be joined by Espen Aarseth and Pawel Grabarczyk from ITU Copenhagen\, as well as Jesper Juul from the Royal Danish Academy of Fine Arts. The discussion will be moderated by Joleen Blom\, PhD student in the Making Sense of Games project. \nBio\nAki Järvinen\, Ph.D.\, is an experienced game professional and academic. Since 2002\, Aki’s career has included a number of mobile and online game studios. He also has a doctoral dissertation on game studies\, and has worked in universities in three countries. From the beginning of 2016\, Aki returned to the academia with focus on building Game Futures\, a research and consulting initiative where the aim is to build a set of tools for forecasting future directions of game products and services. As case studies\, his research is currently focusing on VR and AR
URL:https://blogit.itu.dk/msgproject/event/trends-in-vr-games-by-aki-jarvinen/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170418T120000
DTEND;TZID=UTC:20170418T160000
DTSTAMP:20260524T181929
CREATED:20170524T105902Z
LAST-MODIFIED:20170524T105902Z
UID:122-1492516800-1492531200@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to scholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-11/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170411T120000
DTEND;TZID=UTC:20170411T160000
DTSTAMP:20260524T181929
CREATED:20170524T105827Z
LAST-MODIFIED:20170524T105827Z
UID:120-1491912000-1491926400@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to scholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-10/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170404T120000
DTEND;TZID=UTC:20170404T160000
DTSTAMP:20260524T181929
CREATED:20170524T105652Z
LAST-MODIFIED:20170524T105652Z
UID:118-1491307200-1491321600@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to scholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-9/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170328T120000
DTEND;TZID=UTC:20170328T160000
DTSTAMP:20260524T181929
CREATED:20170524T105611Z
LAST-MODIFIED:20170524T105611Z
UID:116-1490702400-1490716800@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to scholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-8/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170321T120000
DTEND;TZID=UTC:20170321T160000
DTSTAMP:20260524T181929
CREATED:20170524T105453Z
LAST-MODIFIED:20170524T105453Z
UID:114-1490097600-1490112000@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to scholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-7/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170314T120000
DTEND;TZID=UTC:20170314T160000
DTSTAMP:20260524T181929
CREATED:20170524T105406Z
LAST-MODIFIED:20170524T105742Z
UID:112-1489492800-1489507200@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to scholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-6/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170307T120000
DTEND;TZID=UTC:20170307T160000
DTSTAMP:20260524T181929
CREATED:20170524T105320Z
LAST-MODIFIED:20170524T105320Z
UID:110-1488888000-1488902400@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to sholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-5/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170228T120000
DTEND;TZID=UTC:20170228T160000
DTSTAMP:20260524T181929
CREATED:20170524T105224Z
LAST-MODIFIED:20170524T105245Z
UID:107-1488283200-1488297600@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to sholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-4/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170221T120000
DTEND;TZID=UTC:20170221T160000
DTSTAMP:20260524T181929
CREATED:20170524T105151Z
LAST-MODIFIED:20170524T105151Z
UID:105-1487678400-1487692800@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to sholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-3/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170215T160000
DTEND;TZID=UTC:20170215T180000
DTSTAMP:20260524T181929
CREATED:20170524T100000Z
LAST-MODIFIED:20170524T100000Z
UID:97-1487174400-1487181600@blogit.itu.dk
SUMMARY:Mini-seminar on the history and futures of games
DESCRIPTION:As part of the research project Making Sense of Games\, the Center for Computer Games Research is pleased to invite you to this joint lecture by Prof. Carl Therrien from the Université de Montréal and Max Birk\, PhD student at the University of Saskatchewan. \n  \nSchedule:\n16:00 – 16:45: Carl Therrien: Changing views: Towards a visual history of the video game experience. \nThis talk offers an overview of the ongoing results emerging from a historical documentation project conducted at LUDOV (video games observation and documentation university Lab\, Université de Montréal). Throughout this project\, the video game experience has been analyzed and documented both in terms of core gameplay configurations\, and as a marketed image. Ultimately\, users will be able to navigate a web visualization module built from the analysis of thousands of printed ads and hundreds of games over the course of fifteen years. \nBio: Prof. Carl Therrien\, PhD\, Université de Montréal\, Canada. Carl Therrien’s research critically explores the historiography of video games and seeks to create tools to better understand the evolution of this culture and its social perception. Therrien has co-founded and chaired many editions of the Game history symposium in Montreal. His research has been published in Game Studies\, New Media & Society and Sciences du jeu. Following a PhD thesis on immersion\, he has published on the topic in many anthologies\, including The Routledge Companion to Game Studies. \n16:45 – 17:00: Break \n17:00 – 17:45: Max Birk: From the Shadows into the Spotlight: How Understanding Play Experience can Transform Assessment and Interventions in Mental Health. The stereotypes of the negative effects of video game play have overshadowed their potential to support individual well-being and mental health. In this talk I will address the importance of understanding individual differences in play experience and motivation when leveraging games to build the future of at-scale mental health assessment and interventions. Drawing from research experience in designing and researching digital games from an interdisciplinary perspective that brings in expertise from computer science\, psychology\, and human-computer interaction\, I will focus on how we address the ever-present tension between ecological validity and experimental control in digital games research. This talk will provide a foundation to discuss the interdisciplinary demands that we face when utilizing games to address global challenges in mental health research. \nBio: Max Birk is a PhD Student in Computer Science at the University of Saskatchewan. His research evolves around the psychological concept of the self\, focusing on implications for player experience research and game design\, e.g.\, modeling motivation and engagement. Max studied at the University of Trier\, Germany\, where he researched the physiological and endocrinological effects of videogames. Working in psychophysiology\, experimental psychology\, games user research\, and humancomputer-interaction\, Max has a variety of experience\, all connected by his interest in games. He has worked with globe spanning companies like the Chinese company Tencent\, and with indie companies of all sizes in Europe and North America. Max has served as a program committee member for multiple international HCI conferences. Currently he is the assistant to the chairs for CHI 2018 in Montreal\, and co-chairs the Spotlight paper track for CHI Play 2017 in Amsterdam. With 20 published or accepted papers related to games\, and several best paper awards\, Max was selected for the prestigious IGDA Games Developer Conference scholarship in 2016.
URL:https://blogit.itu.dk/msgproject/event/mini-seminar-on-the-history-and-futures-of-games/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20170214T120000
DTEND;TZID=UTC:20170214T160000
DTSTAMP:20260524T181929
CREATED:20170524T105109Z
LAST-MODIFIED:20170524T105109Z
UID:102-1487073600-1487088000@blogit.itu.dk
SUMMARY:Weekly MSG seminar
DESCRIPTION:The Center for Computer Games Research hosts weekly MSG-seminars with talks by scholars from the center or invited guests. The Seminars are open to sholars and students. 
URL:https://blogit.itu.dk/msgproject/event/weekly-msg-seminar-2/
LOCATION:IT University of Copenhagen\, Rued Langaardsvej 7\, Copenhagen\, Denmark
END:VEVENT
END:VCALENDAR