Obituary Peter Olaf Looms

Peter Olaf Looms 5 July 1948 – 3 October 2016

We who knew Peter Olaf Looms were very sad and even chocked when we heard that Peter passed away suddenly as result of a heart attack during a family travel in Salta, Argentina. We will miss Peter’s professional capacity and deep insights, his immense kindness, all-embracing interest in everything and everyone he encountered, his great sense of humor, his distinct Danish-English accent – and so much more.

Peter was born in England and was educated at Cambridge University and between then and until his premature death, he lived in La Paz, Bolivia before he moved to Denmark where he was employed as a Senior Consultant at DR (The Danish Broadcasting Corporation) from 1977 to 2011. In 1999, he was also hired as one of the first external lecturers at the newly established IT University, a position he held until recently. Hence he contributed to the development of the university and to the education of countless students. Concurrently he was a visiting associate professor at Hong Kong University from year 2000. In 2007, he started his company Loom Consulting, where he offered advice on digital media and accessibility. The following year he was hired as an External Associate Professor at The Technical University of Denmark. He also held a chair (professorship) in the other ITU, the international Telecommunication Union, for the assigned two years from 2011-2013.

It is obvious that Peter was very competent, very wise, very hard working, and a very well-liked person in order to juggle all these obligations and demanding positions. I asked those among my colleagues, who knew Peter Looms, how they will remember him and the replies are consistent:

He was a polyglot and the seldom, true citizen of the world who understood that all people are equal regardless of where they come from.

He was extremely kind and super generous with his time and his younger colleagues, always ready to mentor them and share his knowledge and experience. He was always willing to help and share knowledge with us all.

Peter remained attached to ITU when he stopped as an external lecturer and was eager to continue being of service as supervisor for student projects. He was very interested in digital accessibility for all and was always ready to be of assistance to students who were interested in this topic.

Peter’s linguistic skills were fantastic and he could easily swop between Spanish, English and Danish in a hallway conversation with colleagues of different nationalities. His distinct Danish-British accent contributed to his uniqueness.

It is truly a loss that he will no longer meet us in the corridors, always with a friendly smile and an interested comment on activities, news, experiences.

Dear Peter: it was a privilege to know you. You leave a positive and lasting legacy.

Gitte Stald, on behalf of your ITU colleagues, and the DiSCo section.

Playing Politics – When computer games meet politics

5 October, 2015, 10.00-12.00 / IT University of Copenen

Riot Simulator

Leonard Mechiari C2 event 051015

RIOT is a riot simulator based on real events that have been influencing the western civilization in the past few years. It includes 4 main campaigns set in: Italy (NoTAV movement), Greece (Battle of Keratea), Spain (Indignados movement), and Egypt (Tahrir Revolution).  More information about the riot simulator: http://riotsimulator.org/, Official trailer on YouTube: https://www.youtube.com/watch?v=2jWYCXneCn8.

Leonard Mechiari, previously an Editor/Cinematographer at Valve, and developer of the Riot Simulator about himself: “I’m developing an RTS-like videogame based on social conflicts.”

Speakers: Leonard Mechiari, developer of Riot Simulator; Susanna Tosca, IT University of Copenhagen, and Ayoe Quist Henkel, Aarhus University.

The three speakers will present two cases of computer games that are highly controversial due to their politics. Critical questions are raised when ethics, critical game design, provocation, civic unrest, riots, public outrage and the history of slavery meet visuals, aesthetics, rhetoric, design, storytelling and code.

Slave Tetris?

Susana Tosca C2 event 051015

Susanna Tosca is an associate professor in the Culture and Communication research group at the IT University of Copenhagen. Ayoe Quist Henkel is a PhD fellow at the School of Communication and Culture at Aarhus University.

There has recently been a lot of public outrage about a Danish produced game, Playing History 2- Slave Trade (Serious Games), which included a mini-game in which the player (recommended for ages 8-14) had to stack slaves formed as Tetris pieces into a ship. The game mechanics was intended to provoke disgust so as to create social conscience. But can children decode procedural rhetoric in the right way? What are the ethic dilemmas related to children’s consumption of fiction and games? We will introduce this case, including material from the game producers and open the floor for a discussion of ethics and kids digital media consumption.

 

Nanna Holdgaard as postdoc in a collaborative research project between the IT University and Ny Carlsberg Glyptotek

Playing Politics – When computer games meet politics

5 October, 2015, 10.00-12.00 / IT University of Copenen

Riot Simulator

Leonard Mechiari C2 event 051015

RIOT is a riot simulator based on real events that have been influencing the western civilization in the past few years. It includes 4 main campaigns set in: Italy (NoTAV movement), Greece (Battle of Keratea), Spain (Indignados movement), and Egypt (Tahrir Revolution).  More information about the riot simulator: http://riotsimulator.org/, Official trailer on YouTube: https://www.youtube.com/watch?v=2jWYCXneCn8.

Leonard Mechiari, previously an Editor/Cinematographer at Valve, and developer of the Riot Simulator about himself: “I’m developing an RTS-like videogame based on social conflicts.”

Speakers: Leonard Mechiari, developer of Riot Simulator; Susanna Tosca, IT University of Copenhagen, and Ayoe Quist Henkel, Aarhus University.

The three speakers will present two cases of computer games that are highly controversial due to their politics. Critical questions are raised when ethics, critical game design, provocation, civic unrest, riots, public outrage and the history of slavery meet visuals, aesthetics, rhetoric, design, storytelling and code.

Slave Tetris?

Susana Tosca C2 event 051015

Susanna Tosca is an associate professor in the Culture and Communication research group at the IT University of Copenhagen. Ayoe Quist Henkel is a PhD fellow at the School of Communication and Culture at Aarhus University.

There has recently been a lot of public outrage about a Danish produced game, Playing History 2- Slave Trade (Serious Games), which included a mini-game in which the player (recommended for ages 8-14) had to stack slaves formed as Tetris pieces into a ship. The game mechanics was intended to provoke disgust so as to create social conscience. But can children decode procedural rhetoric in the right way? What are the ethic dilemmas related to children’s consumption of fiction and games? We will introduce this case, including material from the game producers and open the floor for a discussion of ethics and kids digital media consumption.

 

 

 

 


 

Nanna Holdgaard completed her PhD at ITU in June 2014. In July 2015, she started as a postdoc in the research project “The Digital Glyptotek” (2015-2018). The project will examine the role of the museum institution in the ‘digital age’ and deals with the expectations about transformed user behaviors, accessibility, increased participation, etc. It will also contribute to the development and implementation of digital museum communication solutions at Ny Carlsberg Glyptotek.

The project is established as a collaboration between the Danish museum Ny Carlsberg Glyptotek and the IT University, and is financed by the Ny Carlsberg Foundation to strengthen the Danish museum research.  We are excited for Nanna and look forward to learning more about her projects as it develops.

nanna holdgaard

 

Conference: Users Across Media

Tomorrow Susana Tosca, Liabeth Klastrup, Anders Løvlie and Gitte Stald will be attending the Users Across Media conference at University of Copenhagen.

The conference is organized by the research project Meaning Across Media and the keynote speakers are the professors James Webster, Maria Bakardjieva and Nick Couldry.

See the full program here.

KUA2_067_fuld-bredde_7364
Image credit: The Faculty of Humanities

#URKRAFT2015 at ITU

This friday ITU was the center of the “#URKRAFT2015 – Hvad vil det digitale kulturen?” event

The event was the finalization of a youth competition held by The Danish Agency for Culture and the main purpose of the event was to explore the area of digital art and culture.
The opening talk was made by C2 researcher Gitte Stald, and after the declaration of the winners of the 350.000DKK award the attendees could experience an electronic concert featuring the Obscura KUBE project.

 

Anyone up for French Detective Fiction?

If so, then you should know that PhD Student and Assistant Professor from University of Extremadura, Silviano Carrasco, is spending his autumn at the ITU where he is working on his final chapter of his PhD Dissertation on detective fiction in french contemporary novel and cinema.

But why is he here, then?

“For my final chapter, I wanted to explore how detective fiction is potraited in videogames, and how its mechanisms work in this specific medium: this is why I’m at the ITU,” he explains.

Especially, he has drawn on the expertise of Associate Professor Susana Tosca, who works within areas like digital storytelling, transmediality, computer games, digital aesthetics and, popular culture.

It will be interesting to follow Silviano’s work, and in C², we’re looking forward to reading the result.

 

Kids on the web

Tablets and mobile devices have changed the way we access the internet – both for ourselves and for out children. With stationary computers and laptops, the industry has through the years provided parents with the option of parental control so that children could roam the web safely. New research from projects with ITU researcher Gitte stald now shows that parents see it differently when children access the internet on mobile devices.

In the project EU Kids Online, the research team has found that parents are less likely to monitor children’s internet use when they access it on mobile devices. The parents see the use as more ‘private’. Ironically, this means that online risks for kids in Europe have actually increased from 2010 to 2013.

The project EU Kids Online now recommends that industry stakeholders should prioritise to facilitate new technology for parents to support and monitor their children when they roam the internet.

Read the new EU Kids Online report here (PDF).
Read the LSE (London School of Economics) press release on the report here.

Marking of the graves

Stine Gotved, researcher at ITU, has submitted a paper for the upcoming 2014 AoIR conference in October. A shorter version of the initial paper was selected for a special issue of Information, Communication and Society.

The paper itself revolves around the marking of graves with QR codes – a global phenomenon that adds a new digital aspect to memorials. Interestingly, as Stine Gotved writes, this forces us to challenge our understanding of physical versus digital and public versus private.

Stine is part of the Death Online Research Network, where you find more information on the subject http://deathonlineresearch.net/sample-page/

 

The media competent citizen

Which aspects are relevant when measuring media literacy? How do we do it?

These are some of the questions posed in a new collaborative project between ITU Associate Professor Gitte Stald and Assistant Professor Morten Hjelholt from the C²-Group and the Danish Agency for Culture (Kulturstyrelsen).

The project will be based on existing research, knowledge and data and will strive to give a broad understanding of the competencies required to navigate in the modern media landscape. These competencies are essential in order to participate culturally and socially in society. This ambitious project seeks to cover a representative part of the population, and wil amongst other, conduct interviews in five different places in Denmark, chosen on the basis of life situation, societal status and cultural background.

The project will investigate and define terms as competent, competencies and media literacy.

Stay tuned for more information.

On Danish: http://www.kulturstyrelsen.dk/mediernes-udvikling-2014/specialrapporter/paa-vej-media-literacy/