{"id":49,"date":"2019-06-12T14:35:15","date_gmt":"2019-06-12T14:35:15","guid":{"rendered":"https:\/\/blogit.itu.dk\/atpcg\/?page_id=49"},"modified":"2019-08-05T09:32:01","modified_gmt":"2019-08-05T09:32:01","slug":"curriculum","status":"publish","type":"page","link":"https:\/\/blogit.itu.dk\/atpcg\/curriculum\/","title":{"rendered":"Curriculum"},"content":{"rendered":"<p>The summer school has the following curriculum which should be read before the summer school starts.<\/p>\n<h4>Compulsory<\/h4>\n<p><a href=\"http:\/\/pcgbook.com\/\">Chapters 1, 2, 3, 8, 9, 10, 11, 12 of Procedural Content Generation in Games &#8211; A textbook and an overview of current research (Noor Shaker, Julian Togelius, and Mark J. Nelson).<\/a><br \/>\n<a href=\"https:\/\/arxiv.org\/pdf\/1702.00539.pdf\">Summerville, Adam, et al. &#8220;Procedural content generation via machine learning (PCGML).&#8221;<\/a><br \/>\n<a href=\"http:\/\/sebastianrisi.com\/wp-content\/uploads\/zhu_cig18.pdf\">Zhu, Jichen, et al. &#8220;Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation&#8221;<\/a><br \/>\n<a href=\"http:\/\/www.antoniosliapis.com\/papers\/mixed_initiative_co-creativity.pdf\">Yannakakis, Georgios et al. \u201cMixed-Initaitive Co-Creativity\u201d<\/a><br \/>\n<a href=\"https:\/\/games.soe.ucsc.edu\/sites\/default\/files\/smith-expressiverange-fdgpcg10.pdf\">Smith, Gillian, and Jim Whitehead. &#8220;Analyzing the expressive range of a level generator.&#8221;<\/a><br \/>\n<a href=\"https:\/\/arxiv.org\/pdf\/1810.02251.pdf\">Green, M. C., Barros, G. A., Liapis, A., &amp; Togelius, J. &#8220;DATA agent&#8221;<\/a><\/p>\n<h4>Not compulsory<\/h4>\n<p><a href=\"https:\/\/pdfs.semanticscholar.org\/038e\/a2972b3c336a6b1faaffdabae2cbff6faf44.pdf\">Cook, Michael. &#8220;Formalizing non-formalism: Breaking the rules of automated game design.&#8221;<\/a><br \/>\n<a href=\"https:\/\/store.steampowered.com\/app\/219680\/Proteus\/\">Proteus (Game)<\/a> (Video: <a href=\"https:\/\/www.youtube.com\/watch?v=rpkpuoq6y9s\">https:\/\/www.youtube.com\/watch?v=rpkpuoq6y9s<\/a>)<br \/>\n<a href=\"https:\/\/store.steampowered.com\/app\/757040\/Desert_Golfing\/\">Desert Golfing (Game)<\/a><\/p>\n<p><a href=\"http:\/\/antoniosliapis.com\/papers\/data_driven_design.pdf\">Barros, Gabriella AB, et al. &#8220;Data-driven Design: A Case for Maximalist Game Design Paper type: Position paper.&#8221;<\/a><\/p>\n<p>This list might expand as more speakers are confirmed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The summer school has the following curriculum which should be read before the summer school starts. Compulsory Chapters 1, 2, 3, 8, 9, 10, 11, 12 of Procedural Content Generation<\/p>\n","protected":false},"author":40,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"class_list":["post-49","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/blogit.itu.dk\/atpcg\/wp-json\/wp\/v2\/pages\/49","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogit.itu.dk\/atpcg\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blogit.itu.dk\/atpcg\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blogit.itu.dk\/atpcg\/wp-json\/wp\/v2\/users\/40"}],"replies":[{"embeddable":true,"href":"https:\/\/blogit.itu.dk\/atpcg\/wp-json\/wp\/v2\/comments?post=49"}],"version-history":[{"count":8,"href":"https:\/\/blogit.itu.dk\/atpcg\/wp-json\/wp\/v2\/pages\/49\/revisions"}],"predecessor-version":[{"id":91,"href":"https:\/\/blogit.itu.dk\/atpcg\/wp-json\/wp\/v2\/pages\/49\/revisions\/91"}],"wp:attachment":[{"href":"https:\/\/blogit.itu.dk\/atpcg\/wp-json\/wp\/v2\/media?parent=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}